Skill Level Description
Increased Heal 2 Increases the minimum heal amount of your next 2 heal spells by 8%. 20 seconds cooldown.
Show Weakness 2 Shows the element at which the monster is most vulnerable at. 50 seconds cooldown.
Swiftness 2 Enhances your dexterity, performing a guaranteed hit for the next attack. 50 seconds cooldown.
Blessed Weapon 7 Enhances your weapon with holy energy, performing a guaranteed hit and increasing the damage dealt by 7% for the next 5 attacks. 45 seconds cooldown.
Healing Charm 7 Channels holy energy, increasing the healing caused by 9% for your next 2 healing spells. 20 seconds cooldown.
Scream 7 Screams in a very high tone, causing all enemies in 3 yard range to take a step back and search for a new target. 50 seconds cooldown.
Striking Spell 7 Performs a guaranteed hit and increases the damage dealt by 5% for the next 2 spells. 24 seconds cooldown.
Blessed Spell 12 Enhances your spells with holy energy, performing a guaranteed hit and increasing the minimum damage amount of your spells by 72% for next 3 spells. 20 seconds cooldown.
Gaping Attack 12 Reduces the mana costs of your weapon by 30% for the next 20 seconds. 50 seconds cooldown.
Half Protect 12 A mighty phrase added to your spells that sunders the armour of your enemy. Performs a guaranteed hit and reduces the armour of your enemy by 18% for the next 2 spells. 24 seconds cooldown.
Healing Flux 12 Amplifies your holy energy, causing your healing spells to heal yourself and an additional nearby ally with 61% of the original heal amount for the next to 2 healing spells. 30 seconds cooldown.
Martial Attack 12 A dexterous strike that performs a guaranteed hit and increases the damage dealt by 26% for the next 5 attacks. 20 seconds cooldown.
Meditation 12 Shifts yourself to a meditating state, regenerating 40% of your total health and mana over 15 seconds. 90 seconds cooldown.
Paralyse 12 Surrounds your weapon with an electrical field, performing a guaranteed hit and incapacitating your target for 2.0 seconds with your next attack. 30 seconds cooldown.
Plenary Heal 12 Fills yourself with a burst of holy energy, increasing the healing caused by 15% for your next 3 healing spells. 20 seconds cooldown.
Evade Debuff 22 Surrounds you with an arcane ward, protecting yourself from enemy debuffs for 10 seconds. 50 seconds cooldown.
Mana Leech 22 Enchants your weapon with a mana leeching aura, performing a guaranteed hit and draining 26% of your damage dealt as mana for the next 7 attacks. 20 seconds cooldown.
Martial Spell 22 Performs a guaranteed hit and increases the damage dealt by 41% for next 5 spells. 24 seconds cooldown.
Vitality Stream 22 A stream of holy energy flows through your body, causing your healing spells to heal yourself and all allies in 3 yards range with 71% of the original heal amount for next to 2 healing spells. 30 seconds cooldown.
Derelict Spell 27 Bridges the magical void, reducing the cooldown of your spells by 50% for 18 seconds. 30 seconds cooldown.
Discharge 27 Confuse the mind of your enemy with a powerful spell, granting a chance to discharge target offensive skill by 80% and defensive skill by 25%. Monsters defensive skills can't be discharged. 30 seconds cooldown.
Gaping Spell 27 Forming a gaping hole in the magic stream allows you to cast spells at a much lower mana consumption. Reduces the mana costs of your spells by 50% for the next 22 seconds. 20 seconds cooldown.
Health Leech 27 Enchants your weapon with a vampiric aura, performing a guaranteed hit and draining 31% of your damage dealt as heal for the next 3 attacks. 30 seconds cooldown.
Magic Shield 27 Creates a magic barrier around you that either protects yourself from the next 2 aggressive spells or absorbs 60% of the next 162 damage taken. First completed effect will end the skill. 60 seconds cooldown.
Renew 27 Renews your body with holy energy, regenerating 42% of your total health and mana over 30 seconds. 30 seconds cooldown.
Reverse Damage 27 Surrounds you with a holy ward, reducing damage taken by 67% for the next 7 attacks and charging the ward. When ward fades you get healed by the ward's charge. 30 seconds cooldown.
Rupture Attack 27 A masterly weapon swing that performs a guaranteed hit and increases the damage dealt by 79% for next 5 attacks. 22 seconds cooldown.
Magic Armour 57 Enchants your armour with a mighty magic, reducing damage taken by 52% and regenerating 20% of your total health and mana over 30 seconds. Cooldown 30 seconds.
Rupture Spell 57 The long study of the arcane ways have made you a master of spell casting. Performs a guaranteed hit and increases the damage dealt by 107% for next 5 spells. 30 seconds cooldown.
Divine Power 62 Performs a guaranteed hit and increases the damage dealt with your attacks by 74%. Causes your healing spells to heal yourself and an additional nearby ally with 82% of the original heal amount. Lasts 10 seconds. 30 seconds cooldown.
Equilibrium 62 Establishes an equilibrium between arcane and holy flows. Performs a guaranteed hit and increases the damage dealt by 68% for all attacks within 15 seconds. Heals yourself afterwards for 73% of damage taken in this time. 40 seconds cooldown.
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Tibia-ME.net v3.1.0 (2022-08-18)