Increased Heal |
2 |
Increases the minimum heal amount of your next 2 heal spells by 8%. 20 seconds cooldown. |
Increased Heal |
2 |
Increases the minimum heal amount of your next 2 heal spells by 15%. 20 seconds cooldown. |
Increased Heal |
2 |
Increases the minimum heal amount of your next 2 heal spells by 23%. 20 seconds cooldown. |
Increased Heal |
2 |
Increases the minimum heal amount of your next 2 heal spells by 30%. 20 seconds cooldown. |
Increased Heal |
2 |
Increases the minimum heal amount of your next 2 heal spells by 38%. 20 seconds cooldown. |
Show Weakness |
2 |
Shows the element at which the monster is most vulnerable at. 50 seconds cooldown. |
Show Weakness |
2 |
Shows the element at which the monster is most vulnerable at. 45 seconds cooldown. |
Show Weakness |
2 |
Shows the element at which the monster is most vulnerable at . 40 seconds cooldown. |
Show Weakness |
2 |
Shows the element at which the monster is most vulnerable at. 35 seconds cooldown. |
Show Weakness |
2 |
Shows the element at which the monster is most vulnerable at. 30 seconds cooldown. |
Swiftness |
2 |
Enhances your dexterity, performing a guaranteed hit for the next attack. 50 seconds cooldown. |
Swiftness |
2 |
Enhances your dexterity, performing a guaranteed hit for the next 2 attacks. 50 seconds cooldown. |
Swiftness |
2 |
Enhances your dexterity, performing a guaranteed hit for the next 3 attacks. 44 seconds cooldown. |
Swiftness |
2 |
Enhances your dexterity, performing a guaranteed hit for the next 3 attacks. 32 seconds cooldown. |
Swiftness |
2 |
Enhances your dexterity, performing a guaranteed hit for the next 3 attacks. 24 seconds cooldown. |
Blessed Weapon |
7 |
Enhances your weapon with holy energy, performing a guaranteed hit and increasing the damage dealt by 7% for the next 5 attacks. 45 seconds cooldown. |
Blessed Weapon |
7 |
Enhances your weapon with holy energy, performing a guaranteed hit and increasing the damage dealt by 11% for the next 5 attacks. 45 seconds cooldown. |
Blessed Weapon |
7 |
Enhances your weapon with holy energy, performing a guaranteed hit and increasing the damage dealt by 16% for the next 5 attacks. 45 seconds cooldown. |
Blessed Weapon |
7 |
Enhances your weapon with holy energy, performing a guaranteed hit and increasing the damage dealt by 20% for the next 5 attacks. 45 seconds cooldown. |
Blessed Weapon |
7 |
Enhances your weapon with holy energy, performing a guaranteed hit and increasing the damage dealt by 25% for the next 5 attacks. 45 seconds cooldown. |
Healing Charm |
7 |
Channels holy energy, increasing the healing caused by 9% for your next 2 healing spells. 20 seconds cooldown. |
Healing Charm |
7 |
Channels holy energy, increasing the healing caused by 11% for your next 2 healing spells. 20 seconds cooldown. |
Healing Charm |
7 |
Channels holy energy, increasing the healing caused by 12% for your next 2 healing spells. 20 seconds cooldown. |
Healing Charm |
7 |
Channels holy energy, increasing the healing caused by 14% for your next 2 healing spells. 20 seconds cooldown. |
Healing Charm |
7 |
Channels holy energy, increasing the healing caused by 15% for your next 2 healing spells. 20 seconds cooldown. |
Scream |
7 |
Screams in a very high tone, causing all enemies in 3 yard range to take a step back and search for a new target. 50 seconds cooldown. |
Scream |
7 |
Screams in a very high tone, causing all enemies in 3 yard range to take a step back and search for a new target. 45 seconds cooldown. |
Scream |
7 |
Screams in a very high tone, causing all enemies in 3 yard range to take a step back and search for a new target. 40 seconds cooldown. |
Scream |
7 |
Screams in a very high tone, causing all enemies in 3 yard range to take a step back and search for a new target. 35 seconds cooldown. |
Scream |
7 |
Screams in a very high tone, causing all enemies in 3 yard range to take a step back and search for a new target. 30 seconds cooldown. |
Striking Spell |
7 |
Performs a guaranteed hit and increases the damage dealt by 5% for the next 2 spells. 24 seconds cooldown. |
Striking Spell |
7 |
Performs a guaranteed hit and increases the damage dealt by 7% for the next 2 spells. 24 seconds cooldown. |
Striking Spell |
7 |
Performs a guaranteed hit and increases the damage dealt by 9% for the next 2 spells. 24 seconds cooldown. |
Striking Spell |
7 |
Performs a guaranteed hit and increases the damage dealt by 12% for the next 2 spells. 24 seconds cooldown. |
Striking Spell |
7 |
Performs a guaranteed hit and increases the damage dealt by 15% for the next 2 spells. 24 seconds cooldown. |
Blessed Spell |
12 |
Enhances your spells with holy energy, performing a guaranteed hit and increasing the minimum damage amount of your spells by 72% for next 3 spells. 20 seconds cooldown. |
Blessed Spell |
12 |
Enhances your spells with holy energy, performing a guaranteed hit and increasing the minimum damage amount of your spells by 84% for next 3 spells. 20 seconds cooldown. |
Blessed Spell |
12 |
Enhances your spells with holy energy, performing a guaranteed hit and increasing the minimum damage amount of your spells by 95% for next 3 spells. 20 seconds cooldown. |
Blessed Spell |
12 |
Enhances your spells with holy energy, performing a guaranteed hit and increasing the minimum damage amount of your spells by 106% for next 3 spells. 20 seconds cooldown. |
Blessed Spell |
12 |
Enhances your spells with holy energy, performing a guaranteed hit and increasing the minimum damage amount of your spells by 117% for next 3 spells. 20 seconds cooldown. |
Gaping Attack |
12 |
Reduces the mana costs of your weapon by 30% for the next 20 seconds. 50 seconds cooldown. |
Gaping Attack |
12 |
Reduces the mana costs of your weapon by 35% for the next 20 seconds. 50 seconds cooldown. |
Gaping Attack |
12 |
Reduces the mana costs of your weapon by 40% for the next 20 seconds. 50 seconds cooldown. |
Gaping Attack |
12 |
Reduces the mana costs of your weapon by 45% for the next 20 seconds. 50 seconds cooldown. |
Gaping Attack |
12 |
Reduces the mana costs of your weapon by 50% for the next 20 seconds. 50 seconds cooldown. |
Half Protect |
12 |
A mighty phrase added to your spells that sunders the armour of your enemy. Performs a guaranteed hit and reduces the armour of your enemy by 18% for the next 2 spells. 24 seconds cooldown. |
Half Protect |
12 |
A mighty phrase added to your spells that sunders the armour of your enemy. Performs a guaranteed hit and reduces the armour of your enemy by 21% for the next 2 spells. 24 seconds cooldown. |
Half Protect |
12 |
A mighty phrase added to your spells that sunders the armour of your enemy. Performs a guaranteed hit and reduces the armour of your enemy by 24% for the next 2 spells. 24 seconds cooldown. |
Half Protect |
12 |
A mighty phrase added to your spells that sunders the armour of your enemy. Performs a guaranteed hit and reduces the armour of your enemy by 27% for the next 2 spells. 24 seconds cooldown. |
Half Protect |
12 |
A mighty phrase added to your spells that sunders the armour of your enemy. Performs a guaranteed hit and reduces the armour of your enemy by 30% for the next 2 spells. 24 seconds cooldown. |
Healing Flux |
12 |
Amplifies your holy energy, causing your healing spells to heal yourself and an additional nearby ally with 61% of the original heal amount for the next to 2 healing spells. 30 seconds cooldown. |
Healing Flux |
12 |
Amplifies your holy energy, causing your healing spells to heal yourself and an additional nearby ally with 62% of the original heal amount for the next to 2 healing spells. 30 seconds cooldown. |
Healing Flux |
12 |
Amplifies your holy energy, causing your healing spells to heal yourself and an additional nearby ally with 63% of the original heal amount for the next to 2 healing spells. 30 seconds cooldown. |
Healing Flux |
12 |
Amplifies your holy energy, causing your healing spells to heal yourself and an additional nearby ally with 64% of the original heal amount for the next to 2 healing spells. 30 seconds cooldown. |
Healing Flux |
12 |
Amplifies your holy energy, causing your healing spells to heal yourself and an additional nearby ally with 65% of the original heal amount for the next to 2 healing spells. 30 seconds cooldown. |
Martial Attack |
12 |
A dexterous strike that performs a guaranteed hit and increases the damage dealt by 26% for the next 5 attacks. 20 seconds cooldown. |
Martial Attack |
12 |
A dexterous strike that performs a guaranteed hit and increases the damage dealt by 31% for the next 5 attacks. 20 seconds cooldown. |
Martial Attack |
12 |
A dexterous strike that performs a guaranteed hit and increases the damage dealt by 35% for the next 5 attacks. 20 seconds cooldown. |
Martial Attack |
12 |
A dexterous strike that performs a guaranteed hit and increases the damage dealt by 39% for the next 5 attacks. 20 seconds cooldown. |
Martial Attack |
12 |
A dexterous strike that performs a guaranteed hit and increases the damage dealt by 44% for the next 5 attacks. 20 seconds cooldown. |
Meditation |
12 |
Shifts yourself to a meditating state, regenerating 40% of your total health and mana over 15 seconds. 90 seconds cooldown. |
Meditation |
12 |
Shifts yourself to a meditating state, regenerating 45% of your total health and mana over 15 seconds. 90 seconds cooldown. |
Meditation |
12 |
Shifts yourself to a meditating state, regenerating 50% of your total health and mana over 15 seconds. 90 seconds cooldown. |
Meditation |
12 |
Shifts yourself to a meditating state, regenerating 55% of your total health and mana over 15 seconds. 90 seconds cooldown. |
Meditation |
12 |
Shifts yourself to a meditating state, regenerating 60% of your total health and mana over 15 seconds. 90 seconds cooldown. |
Paralyse |
12 |
Surrounds your weapon with an electrical field, performing a guaranteed hit and incapacitating your target for 2.0 seconds with your next attack. 30 seconds cooldown. |
Paralyse |
12 |
Surrounds your weapon with an electrical field, performing a guaranteed hit and incapacitating your target for 2.5 seconds with your next attack. 30 seconds cooldown. |
Paralyse |
12 |
Surrounds your weapon with an electrical field, performing a guaranteed hit and incapacitating your target for 3.0 seconds with your next attack. 30 seconds cooldown. |
Paralyse |
12 |
Surrounds your weapon with an electrical field, performing a guaranteed hit and incapacitating your target for 3.5 seconds with your next attack. 30 seconds cooldown. |
Paralyse |
12 |
Surrounds your weapon with an electrical field, performing a guaranteed hit and incapacitating your target for 4.0 seconds with your next attack. 30 seconds cooldown. |
Plenary Heal |
12 |
Fills yourself with a burst of holy energy, increasing the healing caused by 15% for your next 3 healing spells. 20 seconds cooldown. |
Plenary Heal |
12 |
Fills yourself with a burst of holy energy, increasing the healing caused by 16% for your next 3 healing spells. 20 seconds cooldown. |
Plenary Heal |
12 |
Fills yourself with a burst of holy energy, increasing the healing caused by 17% for your next 3 healing spells. 20 seconds cooldown. |
Plenary Heal |
12 |
Fills yourself with a burst of holy energy, increasing the healing caused by 19% for your next 3 healing spells. 20 seconds cooldown. |
Plenary Heal |
12 |
Fills yourself with a burst of holy energy, increasing the healing caused by 20% for your next 3 healing spells. 20 seconds cooldown. |
Evade Debuff |
22 |
Surrounds you with an arcane ward, protecting yourself from enemy debuffs for 10 seconds. 50 seconds cooldown. |
Evade Debuff |
22 |
Surrounds you with an arcane ward, protecting yourself from enemy debuffs for 10 seconds. 45 seconds cooldown. |
Evade Debuff |
22 |
Surrounds you with an arcane ward, protecting yourself from enemy debuffs for 10 seconds. 40 seconds cooldown. |
Evade Debuff |
22 |
Surrounds you with an arcane ward, protecting yourself from enemy debuffs for 10 seconds. 35 seconds cooldown. |
Evade Debuff |
22 |
Surrounds you with an arcane ward, protecting yourself from enemy debuffs for 10 seconds. 30 seconds cooldown. |
Mana Leech |
22 |
Enchants your weapon with a mana leeching aura, performing a guaranteed hit and draining 26% of your damage dealt as mana for the next 7 attacks. 20 seconds cooldown. |
Mana Leech |
22 |
Enchants your weapon with a mana leeching aura, performing a guaranteed hit and draining 27% of your damage dealt as mana for the next 7 attacks. 20 seconds cooldown. |
Mana Leech |
22 |
Enchants your weapon with a mana leeching aura, performing a guaranteed hit and draining 28% of your damage dealt as mana for the next 7 attacks. 20 seconds cooldown. |
Mana Leech |
22 |
Enchants your weapon with a mana leeching aura, performing a guaranteed hit and draining 29% of your damage dealt as mana for the next 7 attacks. 20 seconds cooldown. |
Mana Leech |
22 |
Enchants your weapon with a mana leeching aura, performing a guaranteed hit and draining 30% of your damage dealt as mana for the next 7 attacks. 20 seconds cooldown. |
Martial Spell |
22 |
Performs a guaranteed hit and increases the damage dealt by 41% for next 5 spells. 24 seconds cooldown. |
Martial Spell |
22 |
Performs a guaranteed hit and increases the damage dealt by 43% for next 5 spells. 24 seconds cooldown. |
Martial Spell |
22 |
Performs a guaranteed hit and increases the damage dealt by 45% for next 5 spells. 24 seconds cooldown. |
Martial Spell |
22 |
Performs a guaranteed hit and increases the damage dealt by 48% for next 5 spells. 24 seconds cooldown. |
Martial Spell |
22 |
Performs a guaranteed hit and increases the damage dealt by 50% for next 5 spells. 24 seconds cooldown. |
Vitality Stream |
22 |
A stream of holy energy flows through your body, causing your healing spells to heal yourself and all allies in 3 yards range with 71% of the original heal amount for next to 2 healing spells. 30 seconds cooldown. |
Vitality Stream |
22 |
A stream of holy energy flows through your body, causing your healing spells to heal yourself and all allies in 3 yards range with 72% of the original heal amount for next to 2 healing spells. 30 seconds cooldown. |
Vitality Stream |
22 |
A stream of holy energy flows through your body, causing your healing spells to heal yourself and all allies in 3 yards range with 73% of the original heal amount for next to 2 healing spells. 30 seconds cooldown. |
Vitality Stream |
22 |
A stream of holy energy flows through your body, causing your healing spells to heal yourself and all allies in 3 yards range with 74% of the original heal amount for next to 2 healing spells. 30 seconds cooldown. |
Vitality Stream |
22 |
A stream of holy energy flows through your body, causing your healing spells to heal yourself and all allies in 3 yards range with 75% of the original heal amount for next to 2 healing spells. 30 seconds cooldown. |
Derelict Spell |
27 |
Bridges the magical void, reducing the cooldown of your spells by 50% for 18 seconds. 30 seconds cooldown. |
Derelict Spell |
27 |
Bridges the magical void, reducing the cooldown of your spells by 50% for 21 seconds. 30 seconds cooldown. |
Derelict Spell |
27 |
Bridges the magical void, reducing the cooldown of your spells by 50% for 24 seconds. 30 seconds cooldown. |
Derelict Spell |
27 |
Bridges the magical void, reducing the cooldown of your spells by 50% for 27 seconds. 30 seconds cooldown. |
Derelict Spell |
27 |
Bridges the magical void, reducing the cooldown of your spells by 50% for 30 seconds. 30 seconds cooldown. |
Discharge |
27 |
Confuse the mind of your enemy with a powerful spell, granting a chance to discharge target offensive skill by 80% and defensive skill by 25%. Monsters defensive skills can't be discharged. 30 seconds cooldown. |
Discharge |
27 |
Confuse the mind of your enemy with a powerful spell, granting a chance to discharge target offensive skill by 85% and defensive skill by 25%. Monsters defensive skills can't be discharged. 30 seconds cooldown. |
Discharge |
27 |
Confuse the mind of your enemy with a powerful spell, granting a chance to discharge target offensive skill by 90% and defensive skill by 25%. Monsters defensive skills can't be discharged. 30 seconds cooldown. |
Discharge |
27 |
Confuse the mind of your enemy with a powerful spell, granting a chance to discharge target offensive skill by 95% and defensive skill by 25%. Monsters defensive skills can't be discharged. 30 seconds cooldown. |
Discharge |
27 |
Confuse the mind of your enemy with a powerful spell, granting a chance to discharge target offensive skill by 100% and defensive skill by 25%. Monsters defensive skills can't be discharged. 30 seconds cooldown. |
Gaping Spell |
27 |
Forming a gaping hole in the magic stream allows you to cast spells at a much lower mana consumption. Reduces the mana costs of your spells by 50% for the next 22 seconds. 20 seconds cooldown. |
Gaping Spell |
27 |
Forming a gaping hole in the magic stream allows you to cast spells at a much lower mana consumption. Reduces the mana costs of your spells by 50% for the next 24 seconds. 20 seconds cooldown. |
Gaping Spell |
27 |
Forming a gaping hole in the magic stream allows you to cast spells at a much lower mana consumption. Reduces the mana costs of your spells by 50% for the next 26 seconds. 20 seconds cooldown. |
Gaping Spell |
27 |
Forming a gaping hole in the magic stream allows you to cast spells at a much lower mana consumption. Reduces the mana costs of your spells by 50% for the next 28 seconds. 20 seconds cooldown. |
Gaping Spell |
27 |
Forming a gaping hole in the magic stream allows you to cast spells at a much lower mana consumption. Reduces the mana costs of your spells by 50% for the next 30 seconds. 20 seconds cooldown. |
Health Leech |
27 |
Enchants your weapon with a vampiric aura, performing a guaranteed hit and draining 31% of your damage dealt as heal for the next 3 attacks. 30 seconds cooldown. |
Health Leech |
27 |
Enchants your weapon with a vampiric aura, performing a guaranteed hit and draining 32% of your damage dealt as heal for the next 3 attacks. 30 seconds cooldown. |
Health Leech |
27 |
Enchants your weapon with a vampiric aura, performing a guaranteed hit and draining 33% of your damage dealt as heal for the next 3 attacks. 30 seconds cooldown. |
Health Leech |
27 |
Enchants your weapon with a vampiric aura, performing a guaranteed hit and draining 34% of your damage dealt as heal for the next 3 attacks. 30 seconds cooldown. |
Health Leech |
27 |
Enchants your weapon with a vampiric aura, performing a guaranteed hit and draining 35% of your damage dealt as heal for the next 3 attacks. 30 seconds cooldown. |
Magic Shield |
27 |
Creates a magic barrier around you that either protects yourself from the next 2 aggressive spells or absorbs 60% of the next 162 damage taken. First completed effect will end the skill. 60 seconds cooldown. |
Magic Shield |
27 |
Creates a magic barrier around you that either protects yourself from the next 2 aggressive spells or absorbs 60% of the next 173 damage taken. First completed effect will end the skill. 60 seconds cooldown. |
Magic Shield |
27 |
Creates a magic barrier around you that either protects yourself from the next 2 aggressive spells or absorbs 60% of the next 186 damage taken. First completed effect will end the skill. 60 seconds cooldown. |
Magic Shield |
27 |
Creates a magic barrier around you that either protects yourself from the next 2 aggressive spells or absorbs 60% of the next 198 damage taken. First completed effect will end the skill. 60 seconds cooldown. |
Magic Shield |
27 |
Creates a magic barrier around you that either protects yourself from the next 2 aggressive spells or absorbs 60% of the next 212 damage taken. First completed effect will end the skill. 60 seconds cooldown. |
Renew |
27 |
Renews your body with holy energy, regenerating 42% of your total health and mana over 30 seconds. 30 seconds cooldown. |
Renew |
27 |
Renews your body with holy energy, regenerating 44% of your total health and mana over 30 seconds. 30 seconds cooldown. |
Renew |
27 |
Renews your body with holy energy, regenerating 46% of your total health and mana over 30 seconds. 30 seconds cooldown. |
Renew |
27 |
Renews your body with holy energy, regenerating 48% of your total health and mana over 30 seconds. 30 seconds cooldown. |
Renew |
27 |
Renews your body with holy energy, regenerating 50% of your total health and mana over 30 seconds. 30 seconds cooldown. |
Reverse Damage |
27 |
Surrounds you with a holy ward, reducing damage taken by 67% for the next 7 attacks and charging the ward. When ward fades you get healed by the ward's charge. 30 seconds cooldown. |
Reverse Damage |
27 |
Surrounds you with a holy ward, reducing damage taken by 69% for the next 7 attacks and charging the ward. When ward fades you get healed by the ward's charge. 30 seconds cooldown. |
Reverse Damage |
27 |
Surrounds you with a holy ward, reducing damage taken by 71% for the next 7 attacks and charging the ward. When ward fades you get healed by the ward's charge. 30 seconds cooldown. |
Reverse Damage |
27 |
Surrounds you with a holy ward, reducing damage taken by 73% for the next 7 attacks and charging the ward. When ward fades you get healed by the ward's charge. 30 seconds cooldown. |
Reverse Damage |
27 |
Surrounds you with a holy ward, reducing damage taken by 75% for the next 7 attacks and charging the ward. When ward fades you get healed by the ward's charge. 30 seconds cooldown. |
Rupture Attack |
27 |
A masterly weapon swing that performs a guaranteed hit and increases the damage dealt by 79% for next 5 attacks. 22 seconds cooldown. |
Rupture Attack |
27 |
A masterly weapon swing that performs a guaranteed hit and increases the damage dealt by 83% for next 5 attacks. 22 seconds cooldown. |
Rupture Attack |
27 |
A masterly weapon swing that performs a guaranteed hit and increases the damage dealt by 87% for next 5 attacks. 22 seconds cooldown. |
Rupture Attack |
27 |
A masterly weapon swing that performs a guaranteed hit and increases the damage dealt by 90% for next 5 attacks. 22 seconds cooldown. |
Rupture Attack |
27 |
A masterly weapon swing that performs a guaranteed hit and increases the damage dealt by 94% for next 5 attacks. 22 seconds cooldown. |
Magic Armour |
57 |
Enchants your armour with a mighty magic, reducing damage taken by 52% and regenerating 20% of your total health and mana over 30 seconds. Cooldown 30 seconds. |
Magic Armour |
57 |
Enchants your armour with a mighty magic, reducing damage taken by 54% and regenerating 20% of your total health and mana over 30 seconds. Cooldown 30 seconds. |
Magic Armour |
57 |
Enchants your armour with a mighty magic, reducing damage taken by 56% and regenerating 20% of your total health and mana over 30 seconds. Cooldown 30 seconds. |
Magic Armour |
57 |
Enchants your armour with a mighty magic, reducing damage taken by 58% and regenerating 20% of your total health and mana over 30 seconds. Cooldown 30 seconds. |
Magic Armour |
57 |
Enchants your armour with a mighty magic, reducing damage taken by 60% and regenerating 20% of your total health and mana over 30 seconds. Cooldown 30 seconds. |
Rupture Spell |
57 |
The long study of the arcane ways have made you a master of spell casting. Performs a guaranteed hit and increases the damage dealt by 107% for next 5 spells. 30 seconds cooldown. |
Rupture Spell |
57 |
The long study of the arcane ways have made you a master of spell casting. Performs a guaranteed hit and increases the damage dealt by 110% for next 5 spells. 30 seconds cooldown. |
Rupture Spell |
57 |
The long study of the arcane ways have made you a master of spell casting. Performs a guaranteed hit and increases the damage dealt by 114% for next 5 spells. 30 seconds cooldown. |
Rupture Spell |
57 |
The long study of the arcane ways have made you a master of spell casting. Performs a guaranteed hit and increases the damage dealt by 117% for next 5 spells. 30 seconds cooldown. |
Rupture Spell |
57 |
The long study of the arcane ways have made you a master of spell casting. Performs a guaranteed hit and increases the damage dealt by 120% for next 5 spells. 30 seconds cooldown. |
Divine Power |
62 |
Performs a guaranteed hit and increases the damage dealt with your attacks by 74%. Causes your healing spells to heal yourself and an additional nearby ally with 82% of the original heal amount. Lasts 10 seconds. 30 seconds cooldown. |
Divine Power |
62 |
Performs a guaranteed hit and increases the damage dealt with your attacks by 79%. Causes your healing spells to heal yourself and an additional nearby ally with 83% of the original heal amount. Lasts 10 seconds. 30 seconds cooldown. |
Divine Power |
62 |
Performs a guaranteed hit and increases the damage dealt with your attacks by 83%. Causes your healing spells to heal yourself and an additional nearby ally with 85% of the original heal amount. Lasts 10 seconds. 30 seconds cooldown. |
Divine Power |
62 |
Performs a guaranteed hit and increases the damage dealt with your attacks by 88%. Causes your healing spells to heal yourself and an additional nearby ally with 86% of the original heal amount. Lasts 10 seconds. 30 seconds cooldown. |
Divine Power |
62 |
Performs a guaranteed hit and increases the damage dealt with your attacks by 92%. Causes your healing spells to heal yourself and an additional nearby ally with 88% of the original heal amount. Lasts 10 seconds. 30 seconds cooldown. |
Equilibrium |
62 |
Establishes an equilibrium between arcane and holy flows. Performs a guaranteed hit and increases the damage dealt by 68% for all attacks within 15 seconds. Heals yourself afterwards for 73% of damage taken in this time. 40 seconds cooldown. |
Equilibrium |
62 |
Establishes an equilibrium between arcane and holy flows. Performs a guaranteed hit and increases the damage dealt by 69% for all attacks within 15 seconds. Heals yourself afterwards for 76% of damage taken in this time. 40 seconds cooldown. |
Equilibrium |
62 |
Establishes an equilibrium between arcane and holy flows. Performs a guaranteed hit and increases the damage dealt by 70% for all attacks within 15 seconds. Heals yourself afterwards for 80% of damage taken in this time. 40 seconds cooldown. |
Equilibrium |
62 |
Establishes an equilibrium between arcane and holy flows. Performs a guaranteed hit and increases the damage dealt by 71% for all attacks within 15 seconds. Heals yourself afterwards for 83% of damage taken in this time. 40 seconds cooldown. |
Equilibrium |
62 |
Establishes an equilibrium between arcane and holy flows. Performs a guaranteed hit and increases the damage dealt by 72% for all attacks within 15 seconds. Heals yourself afterwards for 86% of damage taken in this time. 40 seconds cooldown. |